jess at June 16th, 2014 09:43 — #1
I am excited to announce that the Mobile Design Teaching Kit is up on Webmaker.org and available for testing.
I have been working on this with the Appmaker and the Hive teams at Mozilla over the past month . The kit is designed for mentors to guide learners to play with, break apart and modify mobile apps in order to understand how they work as systems. This teaching kit collectively offers 12 activities that can be mixed and mashed into workshops for teens or adults who want to design mobile apps.
The kit is organized around three sets of modalities: Ideation, Design and Hacking. The thinking here is that activities could be used in workshops that take learners through everything from brainstorming an idea to prototyping that idea and then implementing it. Additionally the kit goes from novice to expert maker in scale.
You can read about it here
I would love feedback on the kit:
- what's awesome?
- what's confusing?
- do you have an idea or an activity to help make the kit better?
The kit is being designed at the same time that the tool is being designed, so we know that there will be needed iterations on the Design and Hacking sections, but that's what working in the open is all about.
Shoutouts to @secretrobotron @codekat and @laura on the co-development of the kit
dougbelshaw at June 17th, 2014 09:36 — #2
Hey Jess, this looks awesome. Looking forward to having an opportunity to use it with others!
My (small) idea to make the kit better would be to change the overview right at the top of the kit - particularly as it's repeated in the description. Perhaps use this to riff off?
How should we design differently for smaller, mobile screens? Using this teaching kit we'll learn not only to make the web, but how to design mobile web apps!
jess at June 17th, 2014 12:40 — #3
That's a great point @dougbelshaw . I'll fix that now.
tomsalmon at July 6th, 2014 08:18 — #4
Looks amazing Jess! Nicely done, indeed It looks very clearly presented and broken down into manageable chunks, starting with paper prototyping.
I would only say to give feedback, only two small things that I noticed quickly.
The learning objective #2: "Gain an understanding of the concept of empathy."
Would it help to make the objective a bit more precise ? Could this also be something like .. "Gain an understanding of user-centered design principles.''
And on the side it mentions the "the Mobile Hacking Kit" but there is not yet a link to this, not sure if that is intentional.
Awesome work - I look forward to playing around with it later this summer